Results for spec@arb_separate_shader_objects@display lists (compat)

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.238519
Stdout
Testing glGenProgramPipelines
Testing glDeleteProgramPipelines
Testing glBindProgramPipelines
Testing glCreateShaderProgramv
Testing glUseProgramStages
Testing glProgramUniformf
    GL_COMPILE: scalar mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE_AND_EXECUTE: scalar mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE_AND_EXECUTE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
Testing glProgramUniformi
    GL_COMPILE: scalar mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE_AND_EXECUTE: scalar mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE_AND_EXECUTE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
Testing glProgramUniformMatrixf
    GL_COMPILE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
    GL_COMPILE_AND_EXECUTE: vector mode
        pre-initialize
        compiling
        post-compile verify
        restore original values
        post-glCallList verify
Stderr

        
Environment
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/airlied/devel/piglit/bin/arb_separate_shader_object-dlist -auto -fbo
dmesg

        

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